50 Things You Didn’t Know About Apex Season5 Patch Notes

50 Things You Didn’t Know About Apex Season5 Patch Notes

Apex Season5 Patch Notes

We’re going to be telling you more about Apex Season5 Patch Notes. Developed by Respawn Entertainment and published by Electronic Arts, this is an interesting free-to-play battle game you can ever think of. Having been released on the 4th of February, 2019 for Windows, PlayStation 4 and Xbox One, there was no initial announcement or marketing prior to the release of the game, which has turn to be a surprise to fans given the fact that work on the game started around late 2016 and early 2017. Now read further below to get the key facts about Apex Season5 Patch Notes.

Upon the release of this game, Apex Legends had initially received positive reviews from critics, who praised its gameplay, progression system, and fusion of elements from various genres. Apex Legends surpassed over 25 million players by the end of its first week, and 50 million within its first month. According to EA, as of July 2019, the game had approximately 8 to 10 million players a week and by October 2019 it had approximately 70 million players worldwide. Now you can see how exciting this game has turned out to be.

Still talking about Apex Season5 Patch Notes and what it’s all about; it is situated that up to 23-person squads land on an island and search for weapons and supplies before attempting to defeat all other players in combat. The available play area on the island shrinks over time, forcing players to keep moving or else find themselves outside the play area which can be fatal. Just continue reading further below in order to be able to know more about Apex Season5 Patch Notes.

Apex Season5 Patch Notes

Key Facts About Apex Season5 Patch Notes

  • According to design director Mackey McCandlish, initial design on Apex Legends started before Titanfall 2 had shipped in 2016 and as of 2018 the entire “Titanfall” team at Respawn Entertainment was working on the project. 
  • The executive producer, Drew McCoy also confirmed that the game had approximately 115 developers working on it, making it the studio’s most labor-intensive project. “Titanfall 2,” by way of comparison, had around 85 developers.
  • As with the development of “Titanfall 2,” the studio broke into several small teams to create “action blocks”, small game prototypes that showcase a gameplay element, a weapon, or similar feature of a game that would fit into a Titanfall sequel.
  • Design director Mackey McCandlish also stated that with Apex Legends, they were looking to challenge the conventions of the still relatively young battle-royale genre and to add their studio’s unique touch to that class of games.
  • The game is built using a modified Source engine, the same engine used for “Titanfall 2”, however with several necessary adjustments to allow for the increased draw distances and the large game map.
  •  The game is also believed to be pushing at the technological limits of its game engine and as a result, the game compromises on dynamic display resolution, with the quality of the image and frame rate suffering particularly on console versions and on lower-end PC devices.
  • Collectively the developers spent 100 to 200 hours a day trying out the game, a process which executive producer Drew McCoy called “probably the most important part of development”.
  • To refine the game’s non-verbal communication system, the studio play-tested the game for a month without the use of voice chat and applied fake names to the play-testers to predict how most players would experience the game.
  • Prior to launch, McCoy confirmed there were plans to implement cross-platform play to the game in the future, though claimed that game progression and in-game purchases cannot be transferred across systems due to hardware limitations.
  • According to the production, the choice of three-man squads and a limit of 20 teams gave players on average a greater chance to win and also felt more in line with the type of intimate gameplay they were hoping to achieve.
  •  McCandlish claimed that the studio felt the need to create a “defensible space” in the battle-royale mode which could not be easily imitated and that the communication system, the three-man squads, and the smaller playing area were all aligned with this goal.
  • Apex Legends has a diverse cast of 13 characters. Many of the character designs are based on “Titanfall.” One character is non-binary, while other characters are LGBTQ.
  • The developers of Apex Legends have outlined their roadmap for the game’s first year of additional content, with a new game season planned for every three months.
  • Each new season is intended to bring with it the release of a new playable character, new weapons and purchasable cosmetic items.
  • The game’s first season started on March 19, 2019.
  • Associated with seasons are time-limited battle-passes which reward players with new cosmetic items should they complete in-game challenges during the season.
  • Alongside new cosmetic items, seasons can also bring changes to the map and additional gameplay elements.
  • In addition to the regular season passes, Apex Legends features limited time events.
  • The first of such event was the Fight or Fright event; which took place in October 2019.
  • The next event to follow was the Holo-Day Bash Winter Event, launched in December 2019 and ran for several weeks. The “Winter Express” mode is a domination-style game, with squads dropping in with full gear, attempting to capture the Winter Express.
  • The third event was the Grand Soirée Arcade Event, which launched in January 2020 and ran for two weeks, and 7 modes that lasted for two days each.
  • The fourth event was the System Override Collection Event, which launched in March 2020 and ran for two weeks.
  • The “Deja Loot” mode removes all randomly-generated events from the game, meaning all loot drops (excluding Care Packages) and ring locations (which change daily) will be the same every single match.
  • According to anonymous reports, the Chinese corporation Tencent is working with Electronic Arts to bring the game to China as partnering with a local Chinese firm as a requirement for Western media companies wishing to make their products legally available in the country. 
  • In January 2020, EA confirmed to investors that it was working with a local partner in order to bring the game to PC in China, though it did not mention the partner by name.
  • Respawn established a new Vancouver, British Columbia, studio, within the EA Vancouver campus, dedicated to support Apex Legends in May 2020.
  • McCoy has also expressed the desire to eventually bring Apex Legends to iOS, Android and Nintendo Switch, though there are no plans to this effect.
  • Eight hours after its launch, the game surpassed one million unique players, and reached 2.5 million unique players within 24 hours.
  • In one week it achieved a total of 25 million players, with over 2 million peak concurrent, and by the end of its first month it reached 50 million players in total.
  • Within the first month of its release, it made $92 million in revenue across all platforms, the highest amount earned by any free-to-play game during its month of launch.
  • Four days after the game’s release – EA had seen its largest growth in stock value since 2014 on the basis of Apex Legends’ sudden success.
  • Throughout April, the game was estimated to have earned $24 million in revenue, representing 74% less than the amount it earned during its first month, as the game failed to sustain the same level of interest generated by its launch.
  • In July 2019, EA told investors that the game had 8 to 10 million players a week.
  • With the release of season 3 in October 2019, Apex Legends reached a playerbase of 70 million people internationally and is believed to have earned $45 million in that month alone.
Apex Season5 Patch Notes

Inside the Game

  • Alternate modes have been introduced allowing for single and for two-player squads since the game’s release.
  • Each match generally features 20 teams of three-playerSquads. 
  • Players can join friends in a squad or can be matched randomly with other players.
  • Before the match, each player on the squad selects one of the 13 playable characters (as of Season 5), with the exception that no character may be selected more than once by a squad.
  • Each character in the squad has a unique design, personality, and abilities that provide different playstyles to the team.
  • All teams are placed on an aircraft that passes over the game map. One player in each squad is the jumpmaster, selecting when the squad should skydive out of the aircraft and where to land with the concurrence of the other squad members.
  • Once on the ground, the squad can scavenge for weapons, armor, and other equipment that is scattered around buildings, or in crates randomly distributed around the map, while keeping an eye out for other squads. 
  • There’s a nonverbal communication “ping system” which allows players to use their game controller to communicate to their squad certain directions, weapon locations, enemies and suggested strategies.
  • The game offers movement options similar to other shooters, which includes some of the gameplay features of previous “Titanfall” games, such as the ability to climb over short walls, slide down inclined surfaces, and use zip-lines to traverse an area quickly.
  • Players who become knocked down in the course of a game can be revived by their squad-mates.
  • Should a player be killed completely, they can still be resurrected if their team member(s) collect their respawn banner, which appears at the place where they died, and bring it to one of several beacons on the island.
  • The banner, however, must be collected within a time limit, before expiring and fully eliminating the player.
  • Over time, the game’s safe zone will reduce in size around a randomly-selected point on the map; which implies that players outside the safe zone take damage and may die if they do not reach the safe zone in time.
  • The last squad with any members left alive is crowned the “Apex Champions” of that match.
  • Players are awarded in-game currency based on their squad’s placement as well as experience points.
  • Another interesting effect is that the game is been monetized through microtransactions and loot boxes, which allow the player to spend both real money and in-game currency on cosmetic items, such as outfits for the Legends and new colors for weapons.


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